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41. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Just checking with 1v of the original stats: The Tempest going from combat to attack... -0.4 seconds align time -1000 Shields -800 Armour -300 Hull +7m/s A maximum of 900 turret dps at 3km (vs 900 cruise missile dps out to 100km on the phoon) +5...
- by Pattern Clarc - at 2013.05.17 18:18:00
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42. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Funnily enough, the New new Tempest is still the least agile, and almost the slowest attack ship of the lot. GG
- by Pattern Clarc - at 2013.05.17 17:56:00
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43. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Yay to citadel missiles.
- by Pattern Clarc - at 2013.05.17 16:49:00
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44. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Navy Hurricane.... Or Tempest...... /o\
- by Pattern Clarc - at 2013.05.17 16:27:00
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45. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Don't forget that Rate of Fire Bonus isn't the same as Resistance Bonus, and that resistance bonuses got nerfed for completely different reasons - namely, they where too strong compared to active tanking bonuses. And the Maelstrom isn't popular be...
- by Pattern Clarc - at 2013.05.17 08:11:00
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46. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Don't feed the troll.
- by Pattern Clarc - at 2013.05.17 07:48:00
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47. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I'll just leave this here: TEMPEST: Highest Align Time
Fastest to lock (50% faster)
A more efficient, more unpredictable and more versatile slot layout
Improved fittings: 1200 PWG, +100 CPU
Improved drone bay: +25/+50
~7.5%...
- by Pattern Clarc - at 2013.05.16 23:30:00
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48. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
A faster artillery platform with more dps and alpha than the maelstrom and only 10-15% less hp would consign the maelstrom to active tanking undocking games. I really don't want that to happen.
- by Pattern Clarc - at 2013.05.16 09:32:00
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49. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Oh, I think quite the opposite, in many ways it puts the Maelstrom in the shade, but with 25% more alpha and the ability to active tank strongly, hopefully, the Maelstrom might still hold some value. Shield Tempest would be agile and ganky enough...
- by Pattern Clarc - at 2013.05.15 21:50:00
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50. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: If you focus on using it with a decent shield buffer then its role will end up half way between a maelstrom and a tornado but not actually excelling at either. I would be interested in your opinion on why you think a shi...
- by Pattern Clarc - at 2013.05.15 21:06:00
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51. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
The Megathron gained an 8% turret dps increase before considering what an extra low gives you.
- by Pattern Clarc - at 2013.05.15 20:38:00
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52. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: Deerin wrote: Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying...
- by Pattern Clarc - at 2013.05.15 20:07:00
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53. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Well, yes I knew it was a significant base DPS drop. It's also a pretty substantial alpha increase and the tracking 'problem' was intentional. ;-) -Liang Fall off is less game breaking, and that way we can have the appropr...
- by Pattern Clarc - at 2013.05.15 19:49:00
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54. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Better than some proposals I guess, but that's actually a noticeable DPS drop from current and that much base tracking to 1400s may be a... problem.
- by Pattern Clarc - at 2013.05.15 19:42:00
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55. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: as somebody said the spot where tempest could be as an fats ac ship is to crowded with machs tronados and galente blaster ships..... and i think hes right . one could maybe find a spot in between there but i think maybe a co...
- by Pattern Clarc - at 2013.05.15 19:26:00
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56. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: The Djego wrote: A utility med for a TD/better tank options to outlast them at your range. Both options the extra med slot would provide. Also both option could be provided by giving the Tempest a falloff bonus as I...
- by Pattern Clarc - at 2013.05.15 19:20:00
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57. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Also using the logic which you are using, if we are going for pure performance, then we would find the optimal layout for the perfect pvp ship and make every ship have that particular layout. Also using your logic, no sh...
- by Pattern Clarc - at 2013.05.15 18:32:00
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58. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: i absolutely support you here. im frustrated reading 20 pages about wether CNR is now always better or just sometimes better than before, or whineing it isnt btter than a golem any more. if id ever heard anyone saying the n...
- by Pattern Clarc - at 2013.05.15 18:07:00
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59. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Pattern Clarc wrote: In a 7/6/6 or 7/5/7 tempest, there is absolutely nothing stopping you from dropping 1 or more of your 6 turret hardpoints for an additional launcher. The high slot modules offer specific abiliti...
- by Pattern Clarc - at 2013.05.15 17:51:00
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60. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Either way, there isn't actually anything stopping CCP Rise simply adding a slot arbitrarily in the special case of the tempest, i mean, they don't do it *just because of :gamedesign:* but then again 3 battleships already have the wrong number of ...
- by Pattern Clarc - at 2013.05.15 17:42:00
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